When designing admissions, we needed to assess rather complex participants’ skills: focus on results, ethical values, rational thinking and the ability to work in a team.
We created Adventures of Captain Black — an animated video adventure. Our participants made difficult choices, solved puzzles and negotiated with each other. Assessors evaluated the applicants throughout the game.
The main value of the entry game: during the game a participant behaves more naturally and more often faces unexpected situations requiring immediate response. Thus it improves the selection accuracy.